Research Scientist Intern Current
Meta · Zurich
- Working on Meta's 3D GenAI team to advance 3D asset generation models, with an emphasis on efficient generation pipelines and downstream asset usability.
I'm a PhD student in Computer Science at the University of Cambridge, working across 3D computer graphics, computer vision, and machine learning.
About
I work on computational methods that recover, represent, and generate the 3D world,
supervised by Prof. Cengiz Öztireli
in the Department of Computer Science & Technology at Cambridge. My research spans
neural surface reconstruction, point cloud generation, and 3D generative models, working
toward high-fidelity digital models of the visual world.
Alongside my PhD, I bring this research into practice through industry, building
production systems for 3D reconstruction and generation.
Focus
Recovering geometry and appearance from partial observations — neural implicit surfaces, point cloud generation, and shape recovery from images or scans.
Diffusion, splatting, and latent models for synthesising and editing 3D content at scale.
Hard constraints, symmetries, and self-supervised priors that make 3D inference reliable in the wild.
Experience
Meta · Zurich
Publications
Education
Thesis on Neural Geometry Processing — developing algorithms that embed structural priors into 3D ML tasks for improved robustness and generative fidelity.
University of Lincoln
Thesis on point cloud reconstruction, using neural basis functions for surface recovery from sparse 3D data.
University of Manchester
Recovered strain in polycrystalline materials from neutron imaging spectra; work published in Applied Physics Letters.
News